#pragma once
#include "StaticObject.h"
#include "Sprite.h"
class Platform :
	public StaticObject
{
	Sprite* _sprite; 
	D3DXVECTOR2 _initpos;
	float delay;
	int _distance;
public:
	//comment
	Platform(Box* box);
	~Platform();
	void init();

	void update();

	void render();

};

